Class to access the game's Main Menu UI
public static class MainMenuUI
Inheritance System.Object MainMenuUI
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetAchievementsButton();
Gets the Canvas for the Main Menu
public static Canvas GetCanvas();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetCoopButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetExitButton();
Gets the Heroes Button if on the Main Menu, or null
public static Button GetHeroesButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetKnowledgeButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetMonkeysButton();
Gets the Play Button if on the Main Menu, or null
public static Button GetPlayButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetPowersButton();
Gets the Scene for the Main Menu
public static System.Nullable<Scene> GetScene();
System.Nullable<UnityEngine.SceneManagement.Scene>
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetSettingsButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetStoreButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetTrophyStoreButton();
Gets the Monkeys Button if on the Main Menu, or null
public static NK_TextMeshProUGUI GetXpBarText();